SKULL II is an enemy that spawns from SQUID I along with 10 SKULL I.
They are disembodied, jawless human skulls slightly larger than SKULL I. Their foreheads are perfectly clean with lack of markings, unlike SKULL I. Their most noticeable feature is a pair of large, point-ended, ram-like horns.
Unlike SKULL I, SKULL II does not follow the player. It instead floats around the arena, and does not seem to be heavily influenced by the players position. This meandering movement pattern usually results in SKULL II flanking the player and cutting them off, hitting them from behind unexpectedly.
Generally, SKULL II is not an instant threat. However, the fact that SKULL II does not follow the player makes it difficult to keep track of how many are in the arena at once, making an uncontrolled number of SKULL II a formidable issue.
- Along with SKULL III, it is the only enemy that drops a gem that is not visible on its body before it is killed.
|SKULLs||SKULL I • SKULL II • SKULL III • SKULL IV|
|SQUIDs||SQUID I • SQUID II • SQUID III|
|SPIDERs||SPIDER I • SPIDER II • SPIDERLING|
|CENTIPEDEs||CENTIPEDE • GIGAPEDE • GHOSTPEDE|